package com.goldsprite.infinityworld.entities.randommap;

public enum BlockId {
	Air(17, 0),
	Grass(9, 30),
	Grass2(9, 31),
	Sand(15, 31),
	Water(16, 31),
	Water2(17, 31),
	Water3(18, 31),
	Water4(19, 31),
	Tree(15, 16, 1),
	Tree2(7, 27, 1),
	BeachTree(17, 30, 1), 
	House(7, 29, 1)
	;

	public static final String cellTexturesPath = "cellTextures.png";
	public static final int regionSplit = 16;
	public int x, y;//region索引
	public int blockType;//0-方块, 1-物体
	private BlockId(int x, int y){this(x, y, 0);}
	private BlockId(int x, int y, int data){this.x=x;this.y=y;this.blockType=data;}
}
